You’ve been hacked!
How it works:
You play the game by putting the deck face down and taking turns drawing cards until someone draws a You’ve been hacked.
In the deck of cards there are some You’ve been hacked cards.
When that happens, that person is hacked and out of the game.
All of the other cards will give you powerful tools to help you avoid being hacked.
This process continues until one player left, who wins the game.
Setup:
1. To start, remove all the You’ve been hacked cards (4) from the game and put them aside.
2. Remove all the Security consultants (6) from the deck and deal one to each player. Note: depending on how many people are playing, there will be some Security consultants left over. Shuffle 2 of the extras back in the deck.
3. Shuffle the deck and deal 7 cards face down to each player. Everyone now has a hand of 8 cards total (7 cards + 1 Security consultant). Look at your cards but keep them secret.
4. Insert enough You’ve been hacked cards back into the deck, so that there is 1 fewer than the number of people playing. Remove any extra You’ve been hacked cards from the game (for 4 player game it is 3 You’ve been hacked cards and for 3 player game it is 2).
5. Shuffle the deck and put it face down in the middle of the table.
6. Pick a player to go to first (for example whose password somebody knows).
Taking your turn:
1. Gather all 8 of your cards into your hand and look at them. Do 1 of the following:
2. Play: play a card from your hand by placing it face up on top of the discard pile. Follow the instructions on the card. After you follow the instructions of your card, you can play another card. You can play as many cards as you would like.
3. Pass: play no cards.
4. End a turn by drawing a card from the top of the Draw Pile into your hand and hoping it’s not a You’ve been hacked card.
5. Play continues clockwise around the table.
Ending the game:
Eventually every player will be hacked, except for one who wins the game. You won’t ever run out of cards in the Draw Pile, because you inserted enough. You have to hack all but one player.
Advices:
1. A good strategy generally is to save your cards early in the game while your chance of hacking is low.
2. You can always count the cards left in the Draw Pile to figure out the odds of being hacked.
3. There is no maximum or minimum hand size. If you run out of cards in your hand, there’s no special action to take. Keep playing. You’ll draw at least 1 more card on your next turn.
Cards:
You’ve been hacked (4 cards):
You must show this card immediately, unless you have a Security consultant, you are hacked. When you’ve been hacked, put the You’ve been hacked card face up in front of you, so everyone can see you are hacked, and the rest of your cards face down in front of you.
Security consultant (6 cards):
If you draw You’ve been hacked, you can play this card instead of being hacked. Place your Security consultant card on the Discard Pile then take the You’ve been hacked card and without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you would like. Your turn is over after playing this card.
Attack (4 cards):
End your turn without drawing a card, and immediately force the next player to take 2 turns in a row. If the victim of an Attack plays this card on any of their turns, the attacks “stack” and their turns are immediately transferred to the next player, who must take the Attacker’s current and remaining untaken turn(s) PLUS 2 additional turns.
Ticket (4 cards):
Force any other player to give you 1 card from their hand. They choose which card to give you.
ChangeFreeze (5 cards):
Stop any action except for a You’ve been hacked or a Security consultant. It’s as if the card beneath a ChangeFreeze never existed. You can also play a ChangeFreeze on another ChangeFreeze to negate it. You can play ChangeFreeze at any time before an action has begun, even if it’s not your turn. Any cards that have been ChangeFreezed are lost. Leave them in the Discard Pile. You can even play ChangeFreeze on a Special Combo.
Bugfix (4 cards):
Bugfix the draw pile until the next player tells you to stop. (Useful when you know there’s a You’ve been hacked card coming.)
System update (4 cards):
Immediately end your turn without drawing a card. (If you play a System update card as a defense to an Attack card, it only ends 1 of the 2 turns. 2 System update cards would end both turns.)
Sprint planning (5 cards):
Privately view the top 3 cards from the Draw Pile and put them back in the same order. Don’t show the cards to any other players.
Cheatsheet (5 x 4 cards):
These cards are powerless on their own, but if you collect any 2 matching Cheatsheet, you can play them as a Pair to steal a random card from any player. They can also be used in Special Combos.
Special Combos:
Two of a kind:
Playing matching Pairs of Cheatsheet cards (where you get to steal a random card from another player) no longer only applies to pairs of Cheatsheet cards. It now applies to ANY pair of cards with the same title (a pair of Bugfix cards, a pair of Attack cards, etc). Ignore the instructions on the cards when you play them as a Special Combo.
Three of a kind:
Exactly the same as Two of a kind, but you get to name the card you want from the other player. If they have it, you get to take it. If not, you get nothing. Ignore the instructions on the cards when you play them as a Special Combo.